Mar 12, 2005, 06:59 PM // 18:59 | #1 |
Pre-Searing Cadet
Join Date: Mar 2005
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Fire/Earth Elementalsit Build Help
GUILDWARS character summary from gw.coldfront.net
============================== =================== Classes: -------- Elementalist Mesmer Attributes: ----------- [] Energy Storage: 10 [] Air Magic: 0 [] Earth Magic: 11 [] Fire Magic: 10 [] Water Magic: 0 [] Domination: 0 [] Illusions: 0 [] Inspiration: 0 Skills: ------- Aftershock Attribute: Earth Magic Description: *Updated 1-06-05* Nearby enemies are struck for 26-85 damage. Knocked down characters are struck for 10-56 additional damage. Energy Cost: 10 Recharge Time: 10 Earthquake Attribute: Earth Magic Description: *Updated 1-06-05* You invoke an Earthquake at the target enemy's location. All enemies in that area are knocked down and struck for 26-85 earth damage. This spell causes Exaustion. Energy Cost: 25 Recharge Time: 15 Immolate Attribute: Fire Magic Description: *Updated 1-06-05* Target enemy suffers 2-42 fire damage and is set on fire for 1-3 seconds.. Energy Cost: 10 Recharge Time: 5 Meteor Attribute: Fire Magic Description: *Updated 1-06-05* Call down a firey meteor on your target foe. The meteor explodes, dealing 20-94 damage and knocking down anyone it hits. This spell causes Exhaustion Energy Cost: 25 Recharge Time: 30 Phoenix Attribute: Fire Magic Description: *Updated 1-06-05* A firey phoenix rises at your location, burning nearby foes for 20-97 fire damage, and flies out to your target, exploding on impact for an additional 15-75 fire damage. Energy Cost: 15 Recharge Time: 25 Fire Attunement Attribute: Fire Magic Description: *Updated 1-06-05* For the next 36-55 seconds, you are attuned to Fire. You gain 30% of the energy cost of the spell each time you use Fire Magic. Energy Cost: 10 Recharge Time: 60 Obsidian Flesh Attribute: Earth Magic Description: *Updated 1-06-05* For the next 8-18 seconds, the caster takes reduced damage from physical attacks and cannot be the target of spells, but moves slowly. Energy Cost: 10 Recharge Time: 30 Also, I would use Glyph of Lesser Energy, for use when i use earthquake and meteor. Both of those skills have a knockdown effect, perfect for use with aftershock. With 10 energy storage, i hopefully will be able to cast long enough. Pros and cons? There are a few skills I've also been considering- Ether Renewal... This would help me keep my energy up. There are a few things though, like how I don't have any spammable spells with this build and i dont have any enchantments (i think). This would be changed with Obsidian Flesh, so i'll have practically no defense at all. Flare... I would use this with ER Any Earth Enchantments... To also work with ER Can you guys give me any suggestions for this skills? Like if i should include them at all, or what skills i should change them with. I just feel like i'm going to need more energy with the higher-costing skills i've chosen. |
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